<html>
	<head>
		<meta charset="utf-8"></meta>
		<title>BParticle</title>
		<link href="./style.css" rel="stylesheet" type="text/css"/>
	</head>
	<body>
		<h1>BParticle</h1>
		<p>Inherites from <a href="BShape.html">BShape</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BParticle()">BParticle</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BParticle(const BParticle&)">BParticle</a>(const BParticle& other);</td></tr>
			<tr><td align="right"></td><td><a href="#~BParticle()">~BParticle</a>();</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#copy(const BShape&)">copy</a>(const BShape& other);</td></tr>
			<tr><td align="right">virtual BShape* </td><td><a href="#clone()">clone</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#addImage(BImage*)">addImage</a>(BImage* image);</td></tr>
			<tr><td align="right">void </td><td><a href="#removeImage(BImage*)">removeImage</a>(BImage* image);</td></tr>
			<tr><td align="right">void </td><td><a href="#clearImages()">clearImages</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setParticleDuration(int)">setParticleDuration</a>(int seconds);</td></tr>
			<tr><td align="right">int </td><td><a href="#particleDuration()">particleDuration</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setEmitterDuration(int)">setEmitterDuration</a>(int seconds);</td></tr>
			<tr><td align="right">int </td><td><a href="#emitterDuration()">emitterDuration</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSize(const BSizef&)">setSize</a>(const BSizef& size);</td></tr>
			<tr><td align="right">const BSizef& </td><td><a href="#size()">size</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setAngleLimit(const BVector&, const BVector&)">setAngleLimit</a>(const BVector& minAngle, const BVector& maxAngle);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#clear()">clear</a>();</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#refresh(BBox&)">refresh</a>(BBox& box);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#render(BRender&)">render</a>(BRender& render);</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Documentation</h2>
		<div id="BParticle()">
			<h3>BParticle();</h3>
		</div>
		<div id="BParticle(const BParticle&)">
			<h3>BParticle(const BParticle& other);</h3>
		</div>
		<div id="~BParticle()">
			<h3>~BParticle();</h3>
		</div>
		<div id="copy(const BShape&)">
			<h3>virtual void copy(const BShape& other);</h3>
		</div>
		<div id="clone()">
			<h3>virtual BShape* clone() const;</h3>
		</div>
		<div id="addImage(BImage*)">
			<h3>void addImage(BImage* image);</h3>
		</div>
		<div id="removeImage(BImage*)">
			<h3>void removeImage(BImage* image);</h3>
		</div>
		<div id="clearImages()">
			<h3>void clearImages();</h3>
		</div>
		<div id="setParticleDuration(int)">
			<h3>void setParticleDuration(int seconds);</h3>
		</div>
		<div id="particleDuration()">
			<h3>int particleDuration() const;</h3>
		</div>
		<div id="setEmitterDuration(int)">
			<h3>void setEmitterDuration(int seconds);</h3>
		</div>
		<div id="emitterDuration()">
			<h3>int emitterDuration() const;</h3>
		</div>
		<div id="setSize(const BSizef&)">
			<h3>void setSize(const BSizef& size);</h3>
		</div>
		<div id="size()">
			<h3>const BSizef& size() const;</h3>
		</div>
		<div id="setAngleLimit(const BVector&, const BVector&)">
			<h3>void setAngleLimit(const BVector& minAngle, const BVector& maxAngle);</h3>
		</div>
		<div id="clear()">
			<h3>virtual void clear();</h3>
		</div>
		<div id="refresh(BBox&)">
			<h3 id="refresh(BBox&)">virtual void refresh(BBox& box);</h3>
		</div>
		<div id="render(BRender&)">
			<h3 id="render(BRender&)">virtual void render(BRender& render);</h3>
		</div>
	</body>
</html>